I decided to post the current rule draft of my last playtest for the steampunk coop game inspired on Lovecraftian board games.
Originally, I made and completed Eldritch Express where the rules can be found here:
http://bgd.lariennalibrary.com/uploads/Mainsite/GameIdea/GameIdea-Eldrit...
The rest of the project with the print outs can be found here:
http://bgd.lariennalibrary.com/index.php?n=GameIdea.GameIdea-EldritchExp...
Now, I have been trying to improve the design and re-theme the game with a steampunk theme to make it publishable. I have not succeeded yet. It seems I have diverged too much from the original, making the designs fail. Here is the rule draft of the latest play test:
http://bgd.lariennalibrary.com/uploads/Mainsite/GameIdea/GameIdea-Eldrit...
So, I am basically blocked at this point. The only solution so far would be to change the scale to a defend the city, and the objective of the game will be to put out fires.
Tell me what you like or don't like, or if you find a way to unblock the design, let me know.
The design objectives are in the introduction of the rule draft, so keep this in mind when making comments.
It can also serve as a design lesson if you compare both rulesets, as you can see what I decided to change or keep from the original game.
The James bond theme is fine to discuss, it could indeed work better for a world wide theme. In fact, both systems: Saving the world, and saving the city, are designed to be system adaptable to multiple themes. I could even expect other people to design games with the same system.
Each game should have a twist of it's own like in "Arkham Noir", they share the same system, except for a few new rules.
Other theme ideas so far: Cyberpunk vs corporation, Just cause (vs dictator), Fortune and glory(Indiana Jones), crime fighting, Super heroes (Marvel DAGGER), etc.
I'll finish reading your post later.