My silver medal. The idea of walking around and getting rid of cards is nice and clear. How movement is implemented is an open, and important, question. Moving quicker means getting rid of more cards. I realize now that giving cards to another snowman does not mean he can 're-deliver' them. That is no good with regard to the GDS requirement.
Given the theme I suggest developing it futher with a child game in mind. A dice suggests itself here.
Hello all -
I like seeing all the feedback, but other than Kroz I haven't seen any designers pipe in with their own commentary on their game! This is your best chance for discussion, remember! That's why the schedule is posted - so you know WHEN to be checking the boards!
On Selfish Snowman - nice use of the GDS restrictions. It hit them solidly, and as Son of Man said, this will probably play well as a game for the younger crowd. To that end, when you show the "points" each gift is worth you could use little present icons instead of a straight number so the children can count the presents and add them up.
Doesn't hurt that the theme is all about GIVING away the most presents, either :)
On the negative side, there ARE a few unanswered questions (like movement) although with the implied simplicity of the GDS that hopefully didn't scare off any votes.
Tomorrow is Station Theta, the only entry to receive NO votes. Other than the obvious lack of an Avatar mechanic, what else can you say? Any other reasons it didn't get the vote? What did you like? Sonofman, make sure you are there tomorrow for your commentary!
Have a good night, everyone!