Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Damage tables or just d6 variations? for dark fantasy game... |
10
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3225 |
by devaloki 06/15/2014 - 19:12 |
by devaloki 06/19/2014 - 20:23 |
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Strategic or random |
5
|
1897 |
by Puddles 06/18/2014 - 06:46 |
by ruy343 06/19/2014 - 13:16 |
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Variations on a Puerto Rico style action taking system? |
3
|
2349 |
by Thomas Claughton 05/31/2014 - 16:08 |
by Thomas Claughton 06/18/2014 - 16:27 |
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Nerts variants |
3
|
2340 |
by RyanRay 06/16/2014 - 04:27 |
by ruy343 06/18/2014 - 13:33 |
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How can I make skill checks more than just rolling a die? |
13
|
2418 |
by Blunder 06/15/2014 - 13:49 |
by ErnstFourie 06/18/2014 - 04:11 |
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Demon Wheel - Level-less Skill Tree |
1
|
1682 |
by Three 06/14/2014 - 18:24 |
by devaloki 06/15/2014 - 06:53 |
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Not deck-building... DICE building |
26
|
7652 |
by RyanRay 05/13/2014 - 19:38 |
by danieledeming 06/12/2014 - 17:26 |
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1 currency or 2? for dark fantasy game... |
24
|
3258 |
by devaloki 06/03/2014 - 00:18 |
by BENagy 06/12/2014 - 16:00 |
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Combination of Mafia (Werewolves) and Killer (Wink Murder) |
4
|
7139 |
by Toa Lewa 06/01/2014 - 12:18 |
by Toa Lewa 06/11/2014 - 19:15 |
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Programmed Enemy Action List |
20
|
2859 |
by RyanRay 05/30/2014 - 12:40 |
by devaloki 06/02/2014 - 06:34 |
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Something that heals and attacks? |
5
|
1829 |
by grumpywookiee 05/30/2014 - 05:40 |
by let-off studios 05/30/2014 - 19:26 |
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Shield mechanics for turn-based combat |
12
|
3398 |
by devaloki 05/22/2014 - 01:53 |
by devaloki 05/30/2014 - 02:23 |
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Actions vs Energy Points, and Speed in a turn based combat system |
17
|
4913 |
by devaloki 05/16/2014 - 00:35 |
by devaloki 05/20/2014 - 02:00 |
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Simple albeit complex RPG combat system? |
5
|
3549 |
by Fhizban 05/13/2014 - 12:04 |
by Fhizban 05/14/2014 - 08:00 |
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Always at Risk without being Adjacent |
20
|
3801 |
by Toa Lewa 05/01/2014 - 16:32 |
by Toa Lewa 05/12/2014 - 15:16 |
|
SimCity plus Yahtzee? |
1
|
2172 |
by RyanRay 05/11/2014 - 17:55 |
by let-off studios 05/11/2014 - 19:53 |
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Need help with Rules / Mechanics |
5
|
3264 |
by Three 02/12/2014 - 05:59 |
by schattentanz 05/08/2014 - 01:04 |
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Different number of units allowed per region |
20
|
2868 |
by X3M 04/05/2014 - 12:16 |
by X3M 05/07/2014 - 17:24 |
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Fix this bluffing plus passing mechanic? |
3
|
3494 |
by Zag24 04/26/2014 - 10:26 |
by Zag24 05/05/2014 - 17:46 |
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Armor Mechanics in turn-based rpg combat |
40
|
13337 |
by devaloki 04/12/2014 - 04:44 |
by X3M 05/04/2014 - 07:38 |
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Better mechanic for randomization |
6
|
2588 |
by questccg 04/29/2014 - 21:38 |
by questccg 04/30/2014 - 16:48 |
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Making a mechanic database |
83
|
12835 |
by larienna 09/21/2008 - 11:43 |
by Ekobor 04/30/2014 - 10:23 |
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Game Glossary |
1
|
2870 |
by Ekobor 04/28/2014 - 17:52 |
by Ekobor 04/29/2014 - 22:56 |
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Ideas for 17th century trade goods |
14
|
5123 |
by kos 01/29/2012 - 06:20 |
by jirmen90 04/28/2014 - 03:54 |
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Civilization & Magic: Proportional Actions and spells |
3
|
2462 |
by larienna 04/25/2014 - 10:29 |
by larienna 04/25/2014 - 20:39 |
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