Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Racing Mechanic? |
0
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2825 |
by thoughtfulmonkey 12/12/2014 - 15:02 |
n/a | |
D6 Roll Probabiltity |
4
|
2435 |
by Toa Lewa 12/11/2014 - 00:35 |
by X3M 12/12/2014 - 06:13 |
|
Starting a game with no communication? |
6
|
2165 |
by CEN7272 12/10/2014 - 14:59 |
by CEN7272 12/10/2014 - 22:00 |
|
My battle system (Help needed) |
17
|
3286 |
by Canyoncl 11/07/2014 - 10:02 |
by X3M 12/10/2014 - 07:20 |
|
D7 and D11 ? |
10
|
4936 |
by X3M 12/08/2014 - 02:56 |
by DrFro 12/09/2014 - 12:14 |
|
Tile movement mechanics ? |
3
|
2754 |
by mongoosedog 11/30/2014 - 12:39 |
by mongoosedog 12/01/2014 - 16:27 |
|
Differences between combat types |
12
|
3738 |
by Garwyx 10/31/2014 - 05:25 |
by Garwyx 12/01/2014 - 14:18 |
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Deckbuilding card removal mechanic advice |
4
|
2248 |
by dameonunleashed 11/14/2014 - 12:46 |
by JewellGames 11/16/2014 - 05:20 |
|
Throwing dice to overcome a defense threshold rock paper scissors-style |
4
|
2199 |
by Garwyx 11/13/2014 - 10:45 |
by X3M 11/14/2014 - 14:53 |
|
Finished Course Ruler, Clockwork Armada |
4
|
1985 |
by Game_Fleet 10/28/2014 - 17:04 |
by Game_Fleet 11/11/2014 - 09:39 |
|
board effect cards for spaaaace |
6
|
2574 |
by mongoosedog 11/08/2014 - 09:26 |
by mongoosedog 11/09/2014 - 09:44 |
|
best way to break simultaneous bid tie |
14
|
3607 |
by NewbieDesigner 11/03/2014 - 10:45 |
by Beggarking 11/05/2014 - 23:13 |
|
Deck builder 4X |
3
|
3167 |
by Mzum 11/04/2014 - 00:34 |
by larienna 11/05/2014 - 10:17 |
|
Point based win conditions |
6
|
2165 |
by mongoosedog 10/28/2014 - 08:45 |
by mongoosedog 10/29/2014 - 07:56 |
|
A change in taking cover |
11
|
2835 |
by X3M 10/06/2014 - 05:22 |
by X3M 10/27/2014 - 09:32 |
|
Piece Capture mechanic |
1
|
2373 |
by MarkP1981 10/26/2014 - 22:37 |
by RyanRay 10/26/2014 - 23:00 |
|
Games Designers should all play. |
5
|
2299 |
by rpghost 10/23/2014 - 14:30 |
by Word Nerd 10/26/2014 - 11:50 |
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Ever seen this mechanic before? |
10
|
3186 |
by RyanRay 07/27/2014 - 23:19 |
by RyanRay 10/20/2014 - 17:53 |
|
Simple, RPS-like mechanic |
16
|
3121 |
by admiral142 10/07/2014 - 16:13 |
by admiral142 10/20/2014 - 16:56 |
|
When is something too complex? |
21
|
5077 |
by Experimental Designs 08/20/2014 - 02:48 |
by Archimedes42 10/20/2014 - 01:36 |
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Strategy in a racing game - quantitative cards mechanic |
0
|
8074 |
by T hardy 10/17/2014 - 03:26 |
n/a | |
Dodge vs Block mechanics for turn based combat system |
46
|
11117 |
by devaloki 09/14/2014 - 01:29 |
by X3M 10/17/2014 - 01:43 |
|
Combat System without dice |
12
|
3754 |
by Tbone 10/03/2014 - 12:17 |
by Tbone 10/16/2014 - 13:42 |
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Minor Combat System? |
5
|
2087 |
by el Traveem 10/12/2014 - 15:18 |
by Jarec 10/15/2014 - 10:35 |
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Combining Action-based turns and resource/deadline management |
2
|
2134 |
by JuKarasawa 10/14/2014 - 08:58 |
by JuKarasawa 10/15/2014 - 08:11 |
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