Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Want feedback on an encounter resolution mechanism |
7
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1660 |
by larienna 07/20/2019 - 11:16 |
by larienna 07/23/2019 - 12:48 |
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Should Victory Points have Meaning? |
10
|
1578 |
by Jet 07/10/2019 - 10:12 |
by Jet 07/11/2019 - 21:34 |
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Any games with rock-paper-scissors-like mechanics? |
5
|
2660 |
by Drion22 06/27/2019 - 22:18 |
by wob 06/30/2019 - 09:17 |
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Monster Keep — Removing Player Elimination |
20
|
3307 |
by questccg 06/02/2019 - 20:56 |
by Tim Edwards 06/08/2019 - 19:05 |
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Getting the right feel for a potion themed card game |
10
|
2336 |
by Grissecon 06/01/2019 - 14:31 |
by Grissecon 06/02/2019 - 18:08 |
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Real time mechanisms |
7
|
1723 |
by madinthehat 05/22/2019 - 15:44 |
by madinthehat 05/25/2019 - 11:15 |
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Using cards for actions = too unpredictable? |
6
|
2021 |
by Milostnik 05/14/2019 - 00:54 |
by larienna 05/15/2019 - 00:03 |
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How do you like your random encounter cards? |
6
|
1867 |
by larienna 05/11/2019 - 23:47 |
by larienna 05/14/2019 - 23:55 |
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Tactics yes, but not enough strategy |
23
|
2368 |
by Tim Edwards 04/16/2019 - 12:19 |
by Tim Edwards 04/20/2019 - 07:44 |
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binary dice |
12
|
2362 |
by wob 04/13/2019 - 10:19 |
by Jay103 04/16/2019 - 11:09 |
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Encounters: Giving players a choice of action |
22
|
2666 |
by larienna 03/04/2019 - 14:54 |
by larienna 04/13/2019 - 14:51 |
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Attributes problem |
19
|
2133 |
by X3M 04/08/2019 - 10:01 |
by X3M 04/13/2019 - 09:50 |
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Deeper card game strategy |
24
|
2526 |
by questccg 03/10/2019 - 22:51 |
by questccg 03/31/2019 - 20:19 |
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"Spaceless" Movement - What is the best way to do this? |
15
|
2127 |
by bottercot 03/11/2019 - 16:49 |
by Isegrim 03/22/2019 - 17:01 |
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Cost of Action Cards |
5
|
1961 |
by Candika 03/21/2019 - 04:28 |
by Candika 03/22/2019 - 06:09 |
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Music Festival Game: Tracking "Hype" |
4
|
1609 |
by deFunkt29 03/07/2019 - 20:18 |
by deFunkt29 03/11/2019 - 14:42 |
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VP distribution |
8
|
1645 |
by Candika 03/05/2019 - 08:28 |
by Git80 03/06/2019 - 18:03 |
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Customizable Unit Gear |
3
|
1727 |
by bottercot 03/01/2019 - 16:47 |
by X3M 03/04/2019 - 18:03 |
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Suggestions for Adding an Extra Strategic Dimension to Semi-Cooperative Space 4x Game |
6
|
2037 |
by DarkDream 02/18/2019 - 07:37 |
by DarkDream 02/20/2019 - 09:31 |
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making RPS less random. |
10
|
2056 |
by wob 02/12/2019 - 12:22 |
by Tim Edwards 02/18/2019 - 18:19 |
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Attribute movement (war games in general) |
11
|
3019 |
by X3M 02/07/2019 - 15:59 |
by X3M 02/16/2019 - 16:57 |
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Hidden Movement |
10
|
1994 |
by bottercot 02/06/2019 - 14:24 |
by gxnpt 02/13/2019 - 20:05 |
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Has this mechanic been used before |
11
|
1983 |
by Fex_H 02/05/2019 - 21:51 |
by deFunkt29 02/07/2019 - 20:28 |
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How best to score points |
4
|
1591 |
by questccg 02/05/2019 - 03:09 |
by questccg 02/05/2019 - 21:04 |
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Is there a such thing as too many dice? |
17
|
2278 |
by xbustercannon 01/22/2019 - 16:53 |
by questccg 02/02/2019 - 22:55 |
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